Pricing, decorations, and furniture buffs.

Fell & Sell Decoration Bonuses

Decoration is a progression system, not a cosmetic afterthought. The right shop layout can improve sales appeal and provide permanent combat buffs for the following expedition.

01

Two jobs for one layout

Official information gives decorations a commercial and combat role. That means a placed object should be evaluated by what it contributes to customer behavior and what it grants when the player returns to the dungeon.

02

Build for the next objective

Before arranging the room, decide whether the next bottleneck is survival, crowd control, loot collection, or sales. A bonus that helps one run may be worth more than a small appeal increase; after the expedition, the priority can change.

03

Prestige and pricing

Shop prestige is one of the variables named in official pricing guidance, alongside decoration bonuses, supply, and demand. Do not assume prestige and appeal are synonyms. Record each label exactly as shown by the interface.

04

Scroll-based furniture

Demo 2.0.1 changed furniture drops into scrolls. That patch fact may affect inventory handling and how new options enter the build. The final acquisition and placement flow should be verified in the live client.

05

Make a reliable bonus table

For each decoration, capture its exact name, source, cost, footprint, displayed sales effect, displayed combat effect, stacking rule, and build number. Test duplicates separately instead of assuming additive or multiplicative behavior.

06

Unknown values

The complete decoration catalog, appeal formula, prestige interaction, radius or adjacency rules, caps, and upgrade paths are not published in the confirmed sources. Pages that list exact values without version evidence should be treated cautiously.

Source standard

Core facts on this page come from the official Steam store and developer announcements. Demo observations are labeled when used. Exact values absent from those sources are not invented.

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