Decoration is a progression system, not a cosmetic afterthought. The right shop layout can improve sales appeal and provide permanent combat buffs for the following expedition.
Two jobs for one layout
Official information gives decorations a commercial and combat role. That means a placed object should be evaluated by what it contributes to customer behavior and what it grants when the player returns to the dungeon.
Build for the next objective
Before arranging the room, decide whether the next bottleneck is survival, crowd control, loot collection, or sales. A bonus that helps one run may be worth more than a small appeal increase; after the expedition, the priority can change.
Prestige and pricing
Shop prestige is one of the variables named in official pricing guidance, alongside decoration bonuses, supply, and demand. Since the September 4 Shop Update, active shop bonuses are calculated above an item's base price. The patch does not publish the bonus formula, so record each label and displayed percentage exactly as shown.
Scroll-based furniture
Demo 2.0.1 changed furniture drops into scrolls. That patch fact may affect inventory handling and how new options enter the build. The final acquisition and placement flow should be verified in the live client.
Keep customer paths open
The September 4 Shop Update made furniture into physical obstacles for customers. NPCs attempt to walk around displays; if furniture completely blocks a route, they stop and refuse to spend. Rug stacking was also removed as an unintended layout exploit, so older vertical-layout videos are obsolete.
Make a reliable bonus table
For each decoration, capture its exact name, source, cost, footprint, displayed sales effect, displayed combat effect, stacking rule, and build number. Test duplicates separately instead of assuming additive or multiplicative behavior.
Unknown values
The complete decoration catalog, appeal formula, prestige interaction, radius or adjacency rules, caps, and upgrade paths are not published in the confirmed sources. Pages that list exact values without version evidence should be treated cautiously.
First-party update references
5 relevant developer announcements are linked below. Full summaries and the UTC+8 publication-date policy are maintained in the source log.
· Patch notes
Ver. 1.4.3 - QuestBoard Fixes, Audio Fixes & System Polish!· Patch notes
Ver. 1.4.2 - EXTRA PRICING HELP + NPC AI FIX· Major update
SHOP UPDATE· Roadmap — two stages now shipped
Roadmap· Patch notes
Ver. 1.1.3 - SPECIAL ROOMS FIX
Evidence status
5 first-party developer updates currently map to this guide. Version-specific demo or third-party observations are explicitly labeled and are not treated as current official statistics. Unknown numeric values remain unclaimed until they can be verified in the current build.