Weapons, lifesteal, altars, and perks.

Fell & Sell Lifesteal Build

The known lifesteal setup comes from demo testing, not an official formula. Its reported strength was a flat heal on each enemy hit, which made broad attacks much more valuable than the same effect on a single target.

01

Reported interaction

A third-party demo review described a five-health-per-hit lifesteal buff that triggered for each target caught by a hammer swing. Against a group, one attack could therefore restore several instances of health. Official material does not confirm the number, source, or launch behavior.

02

Build for contact count

If the live effect still works per enemy hit, broad and controllable attacks should be tested before fast single-target weapons. Do not assume every damage pulse, environmental hit, or secondary effect triggers healing; verify with repeatable health changes.

03

Control before greed

Healing does not erase stagger, trap exposure, ranged attacks, or a lethal burst. Pair recovery with crowd control, armor, spacing, and a known retreat path. The purpose is to increase successful returns, not to justify carrying every haul into the next unknown room.

04

Furniture and altar interactions

Furniture can provide persistent combat bonuses and altars can radically alter playstyle. Check whether healing is a furniture effect, equipment property, altar result, or another system in the current build, because source determines availability and stacking.

05

Test protocol

Remove other healing variables, record starting health, hit one target, then several targets with the same attack. Repeat after changing one bonus. Test bosses separately.

A short table with build number and observations is more reliable than a single dramatic clip.

06

Status at launch

Exact lifesteal terminology, acquisition, value, cap, stacking, multi-hit behavior, and boss interaction are pending. This page deliberately avoids presenting the demo's reported five-health value as a guaranteed current statistic.

Source standard

Core facts on this page come from the official Steam store and developer announcements. Demo observations are labeled when used. Exact values absent from those sources are not invented.

Official Steam page ↗Developer news ↗Full research policy →
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